Kruel – The Demon

This is my very first 3D model which has been modified lately for better compositing. However, I want to remain the textures and materials to appreciate first experience with 3D.

The model was sculpted in Zbrush;
UV mapped, Rigged and Posed in Maya;
Textured and Materials in Substance Painter;
Composited and Colour Graded in After Effects CC;

The composition was further composited and finally, exported in Photoshop CC
Hope you enjoy!!!

[UPDATED: 17th June 2019]

All models implemented in Maya

I did spend a good while to finalise this model despite the fact that it was just a part of the background elements. Therefore, I thought it should deserve the spotlight as the others.

Rigged and Skinned in Maya

Textured in Substance Painter

UVed in Maya

Sculpted in ZBrush



A 3D volcano was made as a background from Maya using brush stamp with displacement map of mountains:
http://eric-tseng.com/wp-content/uploads/2017/03/DEM5.jpg;
Zbrush for further sculpting, projecting mesh and Zremesher;
and Substance Painter for applying textures and materials using an absolutely amazing "Magma" material which was made by a nickname called "infinition": https://share.substance3d.com/libraries/5301
Image used: https://pixabay.com/photos/blood-moon-moon-lunar-eclipse-3572336/ by adege (July 27, 2018)

Right eye - close up: Rendered in Iray from Substance Painter.

Initial Pose: Rendered in Iray from Substance Painter.

Front view: Rendered in Iray from Substance Painter.

Colour variation for the model.

UV map in Maya

Model sculpted in ZBrush


Links to other 3D portfolio pieces:

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